Files
adminandClaude Opus 4.8 ba7f3c2e89 Move settings to Settings.json and add master volume
Replace the former per-value PlayerPrefs storage with a shared human-readable
Settings.json store (GameSettings). MouseSensitivity keeps its public .Multiplier
API and only swaps its backing to the JSON store, so the camera controllers stay
untouched. Add a MasterVolume facade that drives the AudioMixer's exposed
"MasterVolume" parameter (loaded from Resources, linear<->dB mapping), applied at
startup and on change, plus a MasterVolumeSlider binder. The default is the level
currently authored on the mixer instead of an arbitrary constant.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:30:44 +02:00

18 lines
598 B
C#

using UnityEngine;
/// Global mouse look-around sensitivity multiplier, shared by every camera
/// controller (FreeCam, FirstPerson, ThirdPersonOrbit). 1 = unchanged baseline.
/// Persisted via GameSettings (Settings.json) so the setting survives restarts.
public static class MouseSensitivity
{
public const float Default = 1f;
public const float Min = 0.1f;
public const float Max = 4f;
public static float Multiplier
{
get => Mathf.Clamp(GameSettings.MouseSensitivity, Min, Max);
set => GameSettings.MouseSensitivity = Mathf.Clamp(value, Min, Max);
}
}