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adminandClaude Fable 5 720a4c96f7 Content: frame texture maps, scene passes, BlockCam layer prep
- Generated _normal/_height maps for all frame photo textures (DeepBump)
- The Room: picture frame pass; Lobby/Test Map scene passes
- AudioMixer: unmute group
- New layer 8 "BlockCam" (TagManager) + Main Camera culling mask includes it

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 12:30:31 +02:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 3
tags:
- NoClimb
- SpawnArea
- HunterSpawnArea
- HiderSpawnArea
- PreMatch
layers:
- Default
- TransparentFX
- Ignore Raycast
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- Water
- UI
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- Radar
- BlockCam
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m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0
m_RenderingLayers:
- Default
- Light Layer 1
- Light Layer 2
- Light Layer 3
- Light Layer 4
- Light Layer 5
- Light Layer 6
- Light Layer 7