Unity 6000.3 (URP) project with live mesh painting in play mode. - MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across UV islands via 3D-space painting, GPU and CPU backends (switchable), edge-padding/dilation against bilinear seam bleed - FrameRateLimiter.cs: simple frame rate limiting component - MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path - Unity-specific .gitignore and .gitattributes Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
14 lines
401 B
Plaintext
14 lines
401 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1045 &1
|
|
EditorBuildSettings:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 2
|
|
m_Scenes:
|
|
- enabled: 1
|
|
path: Assets/Scenes/SampleScene.unity
|
|
guid: 99c9720ab356a0642a771bea13969a05
|
|
m_configObjects:
|
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
|
m_UseUCBPForAssetBundles: 0
|