Split the single HUD panel into four independent per-channel sub-panels plus a global brush-size panel, each a standalone RectTransform with its own header (drag-handle ready). PaintHud now binds to a baked layout prefab via recursive name lookup instead of building everything in code, with a code-gen fallback. HsvColorPicker gains Rebind() to re-apply the procedural gradient sprites and drag relays that a prefab cannot serialize. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
8 lines
154 B
Plaintext
8 lines
154 B
Plaintext
fileFormatVersion: 2
|
|
guid: fa9dc2ea9e2c9ac4f815f666014804c8
|
|
PrefabImporter:
|
|
externalObjects: {}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|