Files
chameleon/.gitignore
T
adminandClaude Opus 4.8 b2f602589e Content/authoring: concealment colliders, scene + material tweaks, ignore third-party asset packs
- Generated concealment colliders for The Room (Fortuny ON base/top)
- Main + The Room scene edits, Wall_White material variants
- ProjectSettings churn (PackageManager, ProBuilder settings)
- .gitignore: exclude imported Allsky / ArchVizPRO Vol.6 / Isle of Assets packs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 09:17:39 +02:00

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.slnx
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Visual Studio Code settings
.vscode/
# Rider settings
.idea/
# VS configuration
.vsconfig
# UMotion plugin
/UMotionData/
/Assets/UMotionEditor.meta
/Assets/UMotionEditor/
# Project mirrors
/Mirror/
/Assets/FR2_Cache.asset
/Assets/FR2_Cache.asset.meta
# Excluded Assets and Plugins
/Assets/HTraceAO.meta
/Assets/HTraceAO/
/Assets/HTraceWSGI.meta
/Assets/HTraceWSGI/
/Assets/Plugins.meta
/Assets/Plugins/Roslyn.meta
/Assets/Plugins/Roslyn/
/Packages/com.mibdev.fullscreen-editor/
/Assets/Textures/PSD~/
# DeepBump CLI (local ML tool: cloned repo + machine-local venv, see TextureNormalMapGenerator.cs)
/Tools/DeepBump/
# Steam Audio download/extract staging (the imported plugin lives in Assets/Plugins/SteamAudio)
/Tools/SteamAudio/
/Assets/Allsky.meta
/Assets/Allsky/
/Assets/ArchVizPRO Interior Vol.6.meta
/Assets/ArchVizPRO Interior Vol.6/
/Assets/Isle of Assets.meta
/Assets/Isle of Assets/