Unity 6000.3 (URP) project with live mesh painting in play mode. - MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across UV islands via 3D-space painting, GPU and CPU backends (switchable), edge-padding/dilation against bilinear seam bleed - FrameRateLimiter.cs: simple frame rate limiting component - MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path - Unity-specific .gitignore and .gitattributes Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
17 lines
461 B
Plaintext
17 lines
461 B
Plaintext
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