Files
chameleon/Assets/Scripts/Audio/SoundEffectDistanceRange.cs
T

11 lines
279 B
C#

using UnityEngine;
namespace Prototype
{
[CreateAssetMenu(menuName = "Prototype/Sound Effect Distance Range")]
public class SoundEffectDistanceRange : UnityEngine.ScriptableObject
{
public Vector2 range = new SoundEffectOptions().GetDistanceRange();
}
}