Right-click a texture > Process > Generate Normal + Height Map (DeepBump): runs the DeepBump ML CLI (color_to_normals, then normals_to_height) in the background with progress display. Sources larger than 2048px are downscaled via Pillow/Lanczos first (quadratic tile cost, avoids grid seams). Normal imports as Normal Map, height as linear (sRGB off). Tool lives outside Assets under Tools/DeepBump (gitignored: cloned repo + local venv). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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