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chameleon/Assets/Brushes/dirt_01.png
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adminandClaude Opus 4.8 fa7082817e Fix frozen rim pixels via GPU coverage stamp; add brush masks
Replace the CPU island-mask dilation guard on the GPU backend with a
coverage pass rendered through the same brush rasterizer, so sub-pixel
rim texels that the GPU brush can never reach fall into the gutter and
stay paintable (no more frozen loaded pixels at island edges).

Also includes user content: additional brush masks (dirt) with an
expanded mask selector in the HUD prefab, and CharacterController /
wall-climb inspector tuning.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 07:11:27 +02:00

46 KiB
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