Files
chameleon/Assets/Poses/Pose_Wall.asset
T
adminandClaude Opus 4.8 8e13f23237 Add Wall pose: new animation + pose, wire into Player pose list
New Paintman-Wall animation and Pose_Wall asset (authored via the UMotion project) added to the Player's pose list. Player MeshPainter textureSize 1024->512.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 22:37:29 +02:00

28 lines
786 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e3e6fee2893b9d848b8b1ccca743c14f, type: 3}
m_Name: Pose_Wall
m_EditorClassIdentifier: Assembly-CSharp::PlayerPose
clip: {fileID: 7400000, guid: 7686660013aff7f478d9a6fd61196957, type: 2}
clipSpeed: 1
walkClip: {fileID: 0}
walkClipSpeed: 1
runClip: {fileID: 0}
runClipSpeed: 1
fallClip: {fileID: 0}
fallClipSpeed: 1
controllerCenterY: 0.21
controllerRadius: 0.1
controllerHeight: 0.415
cameraTargetYOffset: -0.52
firstPersonCameraTargetYOffset: -0.7