SteamAudioGeometry on Map root (exportAllChildren) + exported static mesh asset so occlusion raycasts have scene geometry to hit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SteamAudioGeometry on Map root (exportAllChildren) + exported static mesh asset so occlusion raycasts have scene geometry to hit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>