- GameSettings: playerName field persisted in Settings.json - NetworkPlayerSetup: owner-written DisplayName NetworkVariable (seeded from settings on spawn, sanitized/truncated, live rename push) - PlayerNameField: binds the session panel name input to settings - PlayerNameplates: screen-space overlay labels above players with distance-based font scaling (clamped min/max), pooling, FP self-hide Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>