Generate multiple convex collider proxies from a mesh by growing triangles into thin slabs (PCA minor-axis thickness gate) and hulling each slab, so shelves and open compartments stay hollow while boards count as embedding surfaces. Baked meshes get readable, deterministic asset names (scene/prefab path + hierarchy + collision index) instead of GUIDs. ConcealmentMeter now also excludes a furniture's own concave mesh collider when a ConcealmentColliderBaker sits in its parent, symmetric to the existing ConcealmentVolume rule. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2 lines
59 B
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