- CursorController: polls painter state in LateUpdate; paint cursor only while the brush preview decal actually draws (MeshPainter.BrushPreviewVisible), pipette while held/toggled, fallback to normal over UI (InputUtil.PointerOverUi) - Auto ForceSoftware while Unity Recorder is recording (reflection into editor-only assembly, 0.5s poll, editor-only) so the cursor is captured; back to hardware cursor when recording stops - 3 placeholder cursor PNGs (32x32, cursor import type) with per-cursor hotspots Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 lines
59 B
Plaintext
2 lines
59 B
Plaintext
fileFormatVersion: 2
|
|
guid: aa11882355996204c8d14bb57c6a1838 |