- GameSettings: 7 match fields (mode, hunter count, hide/seek/resolve durations, radar ping interval/lifetime) with authored defaults - MatchSettingSlider (new): enum-driven panel binder, seeds from settings, saves on change; lifetime label shows one decimal (invariant culture) - MatchManager: ApplyHostMatchSettings() on StartMatch (clamped); phase message now carries ping interval so clients tick correctly Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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