Move scripts under Assets/Scripts/ into Components, GameMode, Helper, Network, Enum, Struct and ScriptableObject folders. Pure file moves (plus folder .meta files); no code changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using UnityEngine;
|
|
|
|
/// Global mouse look-around sensitivity multiplier, shared by every camera
|
|
/// controller (FreeCam, FirstPerson, ThirdPersonOrbit). 1 = unchanged baseline.
|
|
/// Persisted per-machine via PlayerPrefs so the setting survives restarts.
|
|
public static class MouseSensitivity
|
|
{
|
|
public const float Default = 1f;
|
|
public const float Min = 0.1f;
|
|
public const float Max = 4f;
|
|
|
|
const string PrefKey = "Settings.MouseSensitivity";
|
|
|
|
static bool _loaded;
|
|
static float _multiplier = Default;
|
|
|
|
public static float Multiplier
|
|
{
|
|
get
|
|
{
|
|
if (!_loaded)
|
|
{
|
|
_loaded = true;
|
|
_multiplier = Mathf.Clamp(PlayerPrefs.GetFloat(PrefKey, Default), Min, Max);
|
|
}
|
|
return _multiplier;
|
|
}
|
|
set
|
|
{
|
|
float v = Mathf.Clamp(value, Min, Max);
|
|
_loaded = true;
|
|
if (Mathf.Approximately(v, _multiplier)) return;
|
|
_multiplier = v;
|
|
PlayerPrefs.SetFloat(PrefKey, v);
|
|
// Flush to disk now so the setting survives a hard kill (build), not
|
|
// only a clean quit. Settings changes are rare user actions, so the
|
|
// extra write is negligible.
|
|
PlayerPrefs.Save();
|
|
}
|
|
}
|
|
}
|