- GameSettings: 7 match fields (mode, hunter count, hide/seek/resolve durations, radar ping interval/lifetime) with authored defaults - MatchSettingSlider (new): enum-driven panel binder, seeds from settings, saves on change; lifetime label shows one decimal (invariant culture) - MatchManager: ApplyHostMatchSettings() on StartMatch (clamped); phase message now carries ping interval so clients tick correctly Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
155 lines
5.5 KiB
C#
155 lines
5.5 KiB
C#
using System;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
/// Shared JSON-backed store for player-facing game settings (<persistentDataPath>/Settings.json).
|
|
/// Loaded lazily and cached in memory, so per-frame reads never touch the disk; each change is
|
|
/// written immediately (settings edits are rare), so a hard-killed build keeps them. The typed
|
|
/// facades (MouseSensitivity, MasterVolume) own the ranges/clamping; this class only persists raw values.
|
|
public static class GameSettings
|
|
{
|
|
private const string FileName = "Settings.json";
|
|
private const int FileVersion = 1;
|
|
|
|
[Serializable]
|
|
private class Data
|
|
{
|
|
public int version = FileVersion;
|
|
public float mouseSensitivity = global::MouseSensitivity.Default;
|
|
public float masterVolume = global::MasterVolume.Default;
|
|
public string playerName = "";
|
|
|
|
// Host-side match rules (Esc-menu Match Panel). Ranges are authored on the panel sliders; the
|
|
// values are applied server-side in MatchManager.StartMatch (with defensive clamps there).
|
|
// Defaults mirror the Main scene's authored MatchManager values, so a fresh Settings.json
|
|
// starts matches exactly like before the panel existed.
|
|
public int matchMode = 0; // MatchManager.MatchMode index (0 = Classic, 1 = Conversion)
|
|
public int matchHunterCount = 1;
|
|
public float matchHideDuration = 120f;
|
|
public float matchSeekDuration = 300f;
|
|
public float matchResolveDuration = 50f;
|
|
public float matchRadarPingInterval = 30f;
|
|
public float matchRadarPingLifetime = 1f;
|
|
}
|
|
|
|
private static Data _data;
|
|
private static Data Store => _data ??= Load();
|
|
|
|
private static string SavePath() => Path.Combine(Application.persistentDataPath, FileName);
|
|
|
|
public static float MouseSensitivity
|
|
{
|
|
get => Store.mouseSensitivity;
|
|
set
|
|
{
|
|
if (Mathf.Approximately(Store.mouseSensitivity, value)) return;
|
|
Store.mouseSensitivity = value;
|
|
Save();
|
|
}
|
|
}
|
|
|
|
public static float MasterVolume
|
|
{
|
|
get => Store.masterVolume;
|
|
set
|
|
{
|
|
if (Mathf.Approximately(Store.masterVolume, value)) return;
|
|
Store.masterVolume = value;
|
|
Save();
|
|
}
|
|
}
|
|
|
|
/// <summary>Display name shown above the avatar. Empty = per-spawn fallback ("Player <clientId>").</summary>
|
|
public static string PlayerName
|
|
{
|
|
get => Store.playerName ?? "";
|
|
set
|
|
{
|
|
string v = value == null ? "" : value.Trim();
|
|
if (Store.playerName == v) return;
|
|
Store.playerName = v;
|
|
Save();
|
|
}
|
|
}
|
|
|
|
/// <summary>MatchManager.MatchMode enum index the host starts matches with (0 = Classic, 1 = Conversion).</summary>
|
|
public static int MatchModeIndex
|
|
{
|
|
get => Store.matchMode;
|
|
set { if (Store.matchMode != value) { Store.matchMode = value; Save(); } }
|
|
}
|
|
|
|
/// <summary>How many randomly chosen players become Hunters at match start.</summary>
|
|
public static int MatchHunterCount
|
|
{
|
|
get => Store.matchHunterCount;
|
|
set { if (Store.matchHunterCount != value) { Store.matchHunterCount = value; Save(); } }
|
|
}
|
|
|
|
/// <summary>HIDE phase length in seconds.</summary>
|
|
public static float MatchHideDuration
|
|
{
|
|
get => Store.matchHideDuration;
|
|
set { if (!Mathf.Approximately(Store.matchHideDuration, value)) { Store.matchHideDuration = value; Save(); } }
|
|
}
|
|
|
|
/// <summary>SEEK phase length in seconds.</summary>
|
|
public static float MatchSeekDuration
|
|
{
|
|
get => Store.matchSeekDuration;
|
|
set { if (!Mathf.Approximately(Store.matchSeekDuration, value)) { Store.matchSeekDuration = value; Save(); } }
|
|
}
|
|
|
|
/// <summary>RESOLUTION (result screen) phase length in seconds.</summary>
|
|
public static float MatchResolveDuration
|
|
{
|
|
get => Store.matchResolveDuration;
|
|
set { if (!Mathf.Approximately(Store.matchResolveDuration, value)) { Store.matchResolveDuration = value; Save(); } }
|
|
}
|
|
|
|
/// <summary>Seconds between radar ping sweeps during Seek (0 = pings disabled).</summary>
|
|
public static float MatchRadarPingInterval
|
|
{
|
|
get => Store.matchRadarPingInterval;
|
|
set { if (!Mathf.Approximately(Store.matchRadarPingInterval, value)) { Store.matchRadarPingInterval = value; Save(); } }
|
|
}
|
|
|
|
/// <summary>Seconds each hider radar blip stays alive before it fades.</summary>
|
|
public static float MatchRadarPingLifetime
|
|
{
|
|
get => Store.matchRadarPingLifetime;
|
|
set { if (!Mathf.Approximately(Store.matchRadarPingLifetime, value)) { Store.matchRadarPingLifetime = value; Save(); } }
|
|
}
|
|
|
|
private static Data Load()
|
|
{
|
|
string path = SavePath();
|
|
if (File.Exists(path))
|
|
{
|
|
try
|
|
{
|
|
var data = JsonUtility.FromJson<Data>(File.ReadAllText(path));
|
|
if (data != null) return data;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogWarning($"[GameSettings] Loading {FileName} failed, using defaults: {e.Message}");
|
|
}
|
|
}
|
|
return new Data();
|
|
}
|
|
|
|
private static void Save()
|
|
{
|
|
try
|
|
{
|
|
Directory.CreateDirectory(Application.persistentDataPath);
|
|
File.WriteAllText(SavePath(), JsonUtility.ToJson(Store, true));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogWarning($"[GameSettings] Saving {FileName} failed: {e.Message}");
|
|
}
|
|
}
|
|
}
|