In Conversion mode, capture a snapshot (pose index + paint) of each hider at conversion time and materialize a frozen, painted statue at the found spot for the resolution phase, independent of the now-hunter avatar. - MatchStatue.cs (new): server-init pose/paint, network-driven pose then freeze, reveal-gate (hidden until paint applied), kills inherited sim. - PlayerPaintSync: _isStatue (sibling auto-detect) suppresses the three auto-behaviours so MatchStatue drives the paint flow deterministically. - MatchManager: statuePrefab; capture in ConvertToHunter; spawn on resolution enter; despawn + record clear on EndMatch/teardown/start. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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