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chameleon/ProjectSettings/EditorSettings.asset
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adminandClaude Opus 4.8 fa4474f6d4 Initial commit: Unity mesh painter project
Unity 6000.3 (URP) project with live mesh painting in play mode.

- MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across
  UV islands via 3D-space painting, GPU and CPU backends (switchable),
  edge-padding/dilation against bilinear seam bleed
- FrameRateLimiter.cs: simple frame rate limiting component
- MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path
- Unity-specific .gitignore and .gitattributes

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:03:24 +02:00

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%YAML 1.1
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--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 15
m_SerializationMode: 2
m_LineEndingsForNewScripts: 0
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
m_SpritePackerMode: 0
m_SpritePackerCacheSize: 10
m_SpritePackerPaddingPower: 1
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m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
m_ProjectGenerationRootNamespace:
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_EnableEditorAsyncCPUTextureLoading: 0
m_AsyncShaderCompilation: 1
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 3
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1
m_InspectorUseIMGUIDefaultInspector: 0
m_UseLegacyProbeSampleCount: 0
m_SerializeInlineMappingsOnOneLine: 1
m_DisableCookiesInLightmapper: 0
m_ShadowmaskStitching: 0
m_AssetPipelineMode: 1
m_RefreshImportMode: 0
m_CacheServerMode: 0
m_CacheServerEndpoint:
m_CacheServerNamespacePrefix: default
m_CacheServerEnableDownload: 1
m_CacheServerEnableUpload: 1
m_CacheServerEnableAuth: 0
m_CacheServerEnableTls: 0
m_CacheServerValidationMode: 2
m_CacheServerDownloadBatchSize: 128
m_EnableEnlightenBakedGI: 0
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m_ForceAssetUnloadAndGCOnSceneLoad: 1