- Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01, HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime) - Lobby: Floor moved to BlockCam layer Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Main: Deoccluder CollideAgainst = BlockCam (256), CameraRadius 0.01, HeroCutout.replaceDeoccluderPullIn off (re-enables AvoidObstacles at runtime) - Lobby: Floor moved to BlockCam layer Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>