Files
chameleon/Assets/Scripts/TypingGuard.cs
T
adminandClaude Opus 4.8 5965f7199a Suppress global hotkeys while a text field is focused
The save-dialog name field is a focused TMP_InputField, but global discrete
hotkeys kept reading the keyboard every frame, so typing a name like
"Checkers" cycled the pose (C) and shut the server down (K). Add a shared
TypingGuard.IsTyping check (focused TMP/legacy InputField) and short-circuit
the global handlers on it: pose cycle, network dev keys, mode switch, and
paint undo/redo. Movement was already gated out via ControlEnabled.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:53:26 +02:00

31 lines
973 B
C#

using UnityEngine.EventSystems;
using TMPro;
/// <summary>
/// True while the user is editing a focused on-screen text field (e.g. the paint HUD's
/// "save as" name input). Global gameplay/dev hotkeys consult this so typing a name like
/// "Checkers" doesn't also fire single-key shortcuts (C = cycle pose, K = shutdown,
/// the mode-switch key, Ctrl+Z = undo, ...).
/// </summary>
public static class TypingGuard
{
/// <summary>A text input field is currently focused and capturing keystrokes.</summary>
public static bool IsTyping
{
get
{
var es = EventSystem.current;
if (!es) return false;
var go = es.currentSelectedGameObject;
if (!go) return false;
var tmp = go.GetComponent<TMP_InputField>();
if (tmp) return tmp.isFocused;
var legacy = go.GetComponent<UnityEngine.UI.InputField>();
return legacy && legacy.isFocused;
}
}
}