Unity 6000.3 (URP) project with live mesh painting in play mode. - MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across UV islands via 3D-space painting, GPU and CPU backends (switchable), edge-padding/dilation against bilinear seam bleed - FrameRateLimiter.cs: simple frame rate limiting component - MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path - Unity-specific .gitignore and .gitattributes Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
413 B
Plaintext
20 lines
413 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!11 &1
|
|
AudioManager:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 2
|
|
m_Volume: 1
|
|
Rolloff Scale: 1
|
|
Doppler Factor: 1
|
|
Default Speaker Mode: 2
|
|
m_SampleRate: 0
|
|
m_DSPBufferSize: 1024
|
|
m_VirtualVoiceCount: 512
|
|
m_RealVoiceCount: 32
|
|
m_SpatializerPlugin:
|
|
m_AmbisonicDecoderPlugin:
|
|
m_DisableAudio: 0
|
|
m_VirtualizeEffects: 1
|
|
m_RequestedDSPBufferSize: 0
|