New The Room scene built from the Barking_Dog living room asset: prefab variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and baked lighting settings. Point MatchManager at The Room (was Test Map) and swap it into the build settings scene list. Floor_Wood material and the living room meta files are reserialized by the URP/Unity importer. Main.unity also carries the inspector-pinned defaults of the orbit-zoom and hunter-count fields (matching the C# defaults, no behavior change).
8 lines
154 B
Plaintext
8 lines
154 B
Plaintext
fileFormatVersion: 2
|
|
guid: bb94ec2123d9e174e96d7f022224b182
|
|
PrefabImporter:
|
|
externalObjects: {}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|