Replace the former per-value PlayerPrefs storage with a shared human-readable Settings.json store (GameSettings). MouseSensitivity keeps its public .Multiplier API and only swaps its backing to the JSON store, so the camera controllers stay untouched. Add a MasterVolume facade that drives the AudioMixer's exposed "MasterVolume" parameter (loaded from Resources, linear<->dB mapping), applied at startup and on change, plus a MasterVolumeSlider binder. The default is the level currently authored on the mixer instead of an arbitrary constant. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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