- PlayerPose: Icon (Sprite) + Title (string) UI properties - PoseMenu: modal pause overlay building a radial menu from Icon Button prefab instances; active pose disabled (hover ring marks it); click applies pose via SetPoseIndex and closes - OverviewMenu: pose button wiring with pause hand-off, Esc/Tab chain extended; hotkeys C (toggle pose menu) and V (paint mode) mirroring the buttons incl. identical gating - PlayerPoseController: C cycle hotkey and NextPose() removed Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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