Files
chameleon/Assets/Shaders
adminandClaude Opus 4.8 b5bd1fdb8b Rework the camo shader to flatten toward darkness, drop FormSoftness
Rebuild the camo controls around hiding a painted player in a dark scene. _HalfLambert is now a two-segment curve (0 = no effect / URP Lit, 0.5 = classic half-lambert soft terminator, 1 = fully flat) and a companion _HalfLambertBrightness (-1..1) additively shifts the flattened diffuse so the body tone matches the scene. _SpecularDampen still scales down the direct highlight. The view-coupled _FormSoftness normal-bend is removed entirely (it flipped light/dark with the camera); all knobs are now term-based and view-independent, and stay byte-identical to URP/Lit at their no-op values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:12:31 +02:00
..