New Tools/ambientCG Importer window (catalog browser, ZIP download with selective map extraction, URP/Lit material build). Generic pieces moved from the PolyHaven tool into Editor/WebAssets (EditorWebRequest, PbrMapType, PbrMaterialBuilder, ImportUtil, AssetBrowserGrid); PolyHaven API/window now delegate to the shared code, behavior unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
402 lines
15 KiB
C#
402 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using Chameleon.Editor.WebAssets;
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using UnityEditor;
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using UnityEngine;
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namespace Chameleon.Editor.AmbientCg
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{
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/// <summary>
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/// Editor window: browse/paste an ambientCG material, pick resolution + format +
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/// maps, then download the ZIP, extract the selected maps and auto-build a URP/Lit
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/// material under Assets/ambientCG/{Name}/. Reuses the shared WebAssets pipeline
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/// (transport, browser grid, PBR material builder).
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/// </summary>
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public sealed class AmbientCgImporterWindow : EditorWindow
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{
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private const string RootFolder = "Assets/ambientCG";
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private const string DefaultRes = "2K";
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private const string DefaultFmt = "JPG";
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private string _urlInput = "https://ambientcg.com/a/";
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private AmbientCgAsset _asset;
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private Texture2D _thumbnail;
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private string _selectedRes = DefaultRes;
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private string _selectedFmt = DefaultFmt;
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private readonly Dictionary<PbrMapType, bool> _mapEnabled = new Dictionary<PbrMapType, bool>();
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private bool _busy;
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private string _status = "";
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private Vector2 _scroll;
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// ---- Browser ----------------------------------------------------------
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// Catalog cached for the whole session (survives window close, cleared on domain reload).
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private static List<AssetBrowserGrid.Entry> s_catalog;
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private AssetBrowserGrid _grid;
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private bool _browseFoldout = true;
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private bool _autoLoadTried;
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private bool _catalogLoading;
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[MenuItem("Tools/ambientCG Importer")]
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public static void Open()
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{
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var w = GetWindow<AmbientCgImporterWindow>("ambientCG Importer");
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w.minSize = new Vector2(440, 480);
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}
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private void OnEnable()
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{
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_grid = new AssetBrowserGrid(Repaint);
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if (s_catalog != null)
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{
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_autoLoadTried = true;
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_grid.SetCatalog(s_catalog);
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}
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}
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private void OnGUI()
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{
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_scroll = EditorGUILayout.BeginScrollView(_scroll);
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EditorGUILayout.LabelField("ambientCG Importer", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox(
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"Pick a material on ambientcg.com, paste its URL here (e.g. .../a/Tiles141), " +
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"Fetch, choose resolution + format + maps, then Download. The maps ship as one ZIP; " +
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"the selected maps are extracted and a URP/Lit material is built automatically.",
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MessageType.Info);
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EditorGUILayout.Space();
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DrawBrowser();
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EditorGUILayout.Space();
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using (new EditorGUI.DisabledScope(_busy))
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{
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EditorGUILayout.LabelField("Asset URL or ID", EditorStyles.miniBoldLabel);
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using (new EditorGUILayout.HorizontalScope())
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{
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_urlInput = EditorGUILayout.TextField(_urlInput);
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if (GUILayout.Button("Fetch", GUILayout.Width(70)))
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Fetch();
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}
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}
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if (_asset != null)
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DrawAssetSection();
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EditorGUILayout.Space();
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if (!string.IsNullOrEmpty(_status))
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EditorGUILayout.HelpBox(_status, _busy ? MessageType.None : MessageType.Info);
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EditorGUILayout.EndScrollView();
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}
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private void DrawAssetSection()
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{
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EditorGUILayout.Space();
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using (new EditorGUILayout.HorizontalScope())
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{
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if (_thumbnail)
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{
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var r = GUILayoutUtility.GetRect(96, 96, GUILayout.Width(96), GUILayout.Height(96));
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GUI.DrawTexture(r, _thumbnail, ScaleMode.ScaleToFit);
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}
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using (new EditorGUILayout.VerticalScope())
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{
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EditorGUILayout.LabelField(_asset.Name, EditorStyles.boldLabel);
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EditorGUILayout.LabelField($"ID: {_asset.Id}", EditorStyles.miniLabel);
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if (!string.IsNullOrEmpty(_asset.Category))
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EditorGUILayout.LabelField($"Category: {_asset.Category}", EditorStyles.miniLabel);
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if (_asset.DataType != "Material")
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EditorGUILayout.HelpBox("This asset is not a material — only materials are supported.", MessageType.Warning);
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}
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}
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var resolutions = _asset.Resolutions();
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if (resolutions.Count == 0)
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{
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EditorGUILayout.HelpBox("No ZIP downloads found for this asset.", MessageType.Warning);
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return;
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}
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EditorGUILayout.Space();
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// Resolution popup.
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var resArray = resolutions.ToArray();
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int resIdx = Mathf.Max(0, Array.IndexOf(resArray, _selectedRes));
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resIdx = EditorGUILayout.Popup("Resolution", resIdx, resArray);
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_selectedRes = resArray[resIdx];
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// Format popup (per resolution; JPG is smaller, PNG lossless).
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var formats = _asset.Formats(_selectedRes);
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var fmtArray = formats.ToArray();
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int fmtIdx = Mathf.Max(0, Array.IndexOf(fmtArray, _selectedFmt));
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fmtIdx = EditorGUILayout.Popup("Format", fmtIdx, fmtArray);
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_selectedFmt = fmtArray[fmtIdx];
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if (_asset.TryGetZip(_selectedRes, _selectedFmt, out var zipInfo) && zipInfo.Size > 0)
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EditorGUILayout.LabelField($"ZIP size: {zipInfo.Size / (1024f * 1024f):0.#} MB", EditorStyles.miniLabel);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Maps", EditorStyles.miniBoldLabel);
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foreach (var meta in PbrMapInfo.All)
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{
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if (!_asset.Maps.Contains(meta.Type))
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continue;
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bool cur = _mapEnabled.TryGetValue(meta.Type, out var v) ? v : meta.DefaultEnabled;
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_mapEnabled[meta.Type] = EditorGUILayout.ToggleLeft(meta.Label, cur);
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}
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EditorGUILayout.Space();
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bool canDownload = !_busy && _asset.DataType == "Material" && AnyMapSelected();
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using (new EditorGUI.DisabledScope(!canDownload))
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{
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if (GUILayout.Button("Download / Import", GUILayout.Height(30)))
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Download();
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}
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}
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private bool AnyMapSelected()
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{
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foreach (var meta in PbrMapInfo.All)
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{
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if (!_asset.Maps.Contains(meta.Type))
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continue;
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if (_mapEnabled.TryGetValue(meta.Type, out var v) ? v : meta.DefaultEnabled)
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return true;
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}
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return false;
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}
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// ---- Browser -----------------------------------------------------------
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private void DrawBrowser()
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{
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_browseFoldout = EditorGUILayout.Foldout(_browseFoldout, "Browse catalog", true, EditorStyles.foldoutHeader);
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if (!_browseFoldout)
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return;
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using (new EditorGUI.DisabledScope(_busy))
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{
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if (!_grid.HasCatalog)
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{
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if (!_catalogLoading && !_autoLoadTried)
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{
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_autoLoadTried = true;
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LoadCatalog();
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}
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.LabelField(_catalogLoading
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? "Loading material catalog…"
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: "Catalog not loaded.");
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using (new EditorGUI.DisabledScope(_catalogLoading))
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if (GUILayout.Button("Load catalog", GUILayout.Width(110)))
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LoadCatalog();
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}
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return;
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}
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_grid.Draw(SelectAsset, LoadCatalog, "materials");
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}
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}
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private void SelectAsset(AssetBrowserGrid.Entry a)
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{
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_urlInput = "https://ambientcg.com/a/" + a.Key;
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GUI.FocusControl(null);
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Fetch();
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}
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private void LoadCatalog()
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{
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_catalogLoading = true;
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_status = "Loading ambientCG material catalog…";
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Repaint();
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AmbientCgApi.FetchCatalog(
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list =>
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{
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s_catalog = list;
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_catalogLoading = false;
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_grid.SetCatalog(list);
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_status = $"Catalog loaded: {list.Count} materials.";
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Repaint();
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},
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err =>
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{
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_catalogLoading = false;
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_status = "Catalog error: " + err;
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Debug.LogError("[ambientCG] " + err);
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Repaint();
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},
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(loaded, total) =>
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{
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_status = $"Loading catalog… {loaded}/{total}";
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Repaint();
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});
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}
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// ---- Fetch -------------------------------------------------------------
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private void Fetch()
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{
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string id = AmbientCgApi.ExtractId(_urlInput);
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if (string.IsNullOrEmpty(id))
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{
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EditorUtility.DisplayDialog("ambientCG", "Could not read an asset ID from the URL.", "OK");
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return;
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}
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_busy = true;
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_status = $"Fetching '{id}'…";
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_asset = null;
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_thumbnail = null;
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_mapEnabled.Clear();
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Repaint();
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AmbientCgApi.FetchAsset(id, asset =>
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{
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_asset = asset;
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EditorWebRequest.GetTexture(asset.ThumbnailUrl, tex => { _thumbnail = tex; Repaint(); }, _ => { });
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var resolutions = asset.Resolutions();
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if (!resolutions.Contains(_selectedRes))
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_selectedRes = resolutions.Contains(DefaultRes) ? DefaultRes
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: resolutions.Count > 0 ? resolutions[0] : DefaultRes;
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var formats = asset.Formats(_selectedRes);
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if (!formats.Contains(_selectedFmt))
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_selectedFmt = formats.Contains(DefaultFmt) ? DefaultFmt
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: formats.Count > 0 ? formats[0] : DefaultFmt;
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_busy = false;
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_status = asset.DataType == "Material"
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? $"Ready: {asset.Maps.Count} map type(s), {resolutions.Count} resolution(s)."
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: "Fetched, but this asset is not a material.";
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Repaint();
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}, err => Fail(err));
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}
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// ---- Download ----------------------------------------------------------
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private void Download()
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{
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if (!_asset.TryGetZip(_selectedRes, _selectedFmt, out var zip))
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{
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Fail($"No ZIP for {_selectedRes}-{_selectedFmt}.");
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return;
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}
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var wanted = new List<PbrMapType>();
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foreach (var meta in PbrMapInfo.All)
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{
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if (!_asset.Maps.Contains(meta.Type))
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continue;
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if (_mapEnabled.TryGetValue(meta.Type, out var v) ? v : meta.DefaultEnabled)
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wanted.Add(meta.Type);
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}
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if (wanted.Count == 0)
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return;
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string displayName = _asset.Name;
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string folder = $"{RootFolder}/{ImportUtil.SanitizeFileName(displayName)}";
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folder = ImportUtil.ResolveFolderCollision(folder, "ambientCG");
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if (folder == null)
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return;
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ImportUtil.EnsureFolder(folder);
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string tempZip = Path.Combine(Path.GetTempPath(), zip.FileName);
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_busy = true;
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_status = $"Downloading {zip.FileName}…";
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Repaint();
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EditorWebRequest.DownloadFile(zip.Url, tempZip,
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onDone: () => ExtractAndBuild(tempZip, folder, displayName, wanted),
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onError: err =>
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{
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Fail(err);
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},
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onProgress: p =>
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{
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_status = $"Downloading {zip.FileName}… {p * 100f:0}%";
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Repaint();
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});
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}
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/// <summary>
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/// Extracts the selected maps out of the downloaded ZIP into the target folder,
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/// then hands them to the shared PBR material builder. ZIP contents follow the
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/// ambientCG convention "{Id}_{Res}-{Fmt}_{MapSuffix}.{ext}".
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/// </summary>
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private void ExtractAndBuild(string tempZip, string folder, string displayName, List<PbrMapType> wanted)
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{
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var results = new List<PbrMaterialBuilder.Downloaded>();
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var missing = new List<PbrMapType>(wanted);
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try
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{
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using var archive = ZipFile.OpenRead(tempZip);
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foreach (var entry in archive.Entries)
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{
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string nameNoExt = Path.GetFileNameWithoutExtension(entry.Name);
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foreach (var type in wanted)
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{
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string suffix = "_" + AmbientCgApi.ZipSuffix(type);
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if (!nameNoExt.EndsWith(suffix, StringComparison.OrdinalIgnoreCase))
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continue;
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string destPath = $"{folder}/{entry.Name}";
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entry.ExtractToFile(Path.GetFullPath(destPath), overwrite: true);
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results.Add(new PbrMaterialBuilder.Downloaded { Type = type, AssetPath = destPath });
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missing.Remove(type);
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break;
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}
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}
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}
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catch (Exception e)
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{
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Fail($"ZIP extraction failed: {e.Message}");
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return;
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}
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finally
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{
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try { File.Delete(tempZip); } catch { /* temp file, best effort */ }
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}
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if (results.Count == 0)
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{
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Fail("No selected maps found inside the ZIP.");
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return;
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}
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foreach (var m in missing)
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Debug.LogWarning($"[ambientCG] Map '{m}' not found inside the ZIP — skipped.");
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AssetDatabase.Refresh();
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int maxSize = ImportUtil.ResolutionToMaxSize(_selectedRes);
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PbrMaterialBuilder.Build(folder, displayName, _asset.Id, maxSize, results);
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_busy = false;
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_status = $"Done: {results.Count} map(s) imported, material built in {folder}.";
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Repaint();
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}
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// ---- Helpers -----------------------------------------------------------
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private void Fail(string message)
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{
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_busy = false;
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_status = "Error: " + message;
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Debug.LogError("[ambientCG] " + message);
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Repaint();
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}
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}
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}
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