Files
chameleon/Assets/Scripts/GameMode
adminandClaude Opus 4.8 fba4780c0e Add match-start readiness barrier (Loading phase)
Gate the Lobby-to-world transition on a new MatchSubPhase.Loading before
Hide: movement stays frozen and the Hide countdown does not start until
every connected client has spawned all match avatars and applied their
paintings.

- MatchManager: Loading phase; matchLoadTimeout tunable; Match_BeginLoad
  broadcasts the respawned avatar NetworkObjectIds (+ generation tag),
  Match_Ready collects per-client ACKs (host self-checks locally); barrier
  coroutine in RunMatchPhases before Hide; disconnect/teardown cleanup.
- GameModeManager: freeze local player (movement/paint/tab) during Loading,
  restored via ActiveMode.Enter() on transition to Hide (no camera jump).
- NetworkPlayerSetup: treat Loading like Hide in ComputeVisible so a
  fast-loading client cannot reveal a hider early.
- MatchHud: "Loading" phase label.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 22:07:59 +02:00
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