Hunter scale 2.4 -> 1.5 and Hider 0.7 -> 0.5; Player prefab character controller step offset and skin width tweaks (plus Unity field reserialization). Pose assets get fall-clip fields and slightly lower controller height/center. Lower SSAO intensity and radius in PC_Renderer; QualitySettings reserialized by Unity (mesh LOD threshold, Switch 2 target).
28 lines
787 B
Plaintext
28 lines
787 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: e3e6fee2893b9d848b8b1ccca743c14f, type: 3}
|
|
m_Name: Pose_Star
|
|
m_EditorClassIdentifier: Assembly-CSharp::PlayerPose
|
|
clip: {fileID: 7400000, guid: 933a7fdefa4f6974b9ed61bd940da6ed, type: 2}
|
|
clipSpeed: 1
|
|
walkClip: {fileID: 0}
|
|
walkClipSpeed: 1
|
|
runClip: {fileID: 0}
|
|
runClipSpeed: 1
|
|
fallClip: {fileID: 0}
|
|
fallClipSpeed: 1
|
|
controllerCenterY: 0.09
|
|
controllerRadius: 0.1
|
|
controllerHeight: 0.225
|
|
cameraTargetYOffset: -0.55
|
|
firstPersonCameraTargetYOffset: -1.18
|