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feuerwerk/.gitea/workflows/ci.yml
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adminandClaude Opus 5.5 ceaa44e5b8
game-maker / gate (push) Successful in 2m50s
game-maker / suite (push) Successful in 8m57s
Add roles and a user management tab for admins (#180, #179)
Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.

#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
  user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
  existing account keeps its role, so a password reset from the CLI
  never demotes an admin.
- Admins see and save other users' projects like their own. Saving
  keeps the original owner.

#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
  (everyone). Both open the same closable tab, accounts on top and
  plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
  Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
  account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
  cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
  pure functions, so they are testable without a server.

Findings:
- At 1280 px the Delete button reached past the column edge and was
  not clickable. The name column is flexible now, and module 49 checks
  the layout.
- The server lets an admin delete other users' projects, but the
  editor has no button for it yet. Left open in the issue.

Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
  as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
  in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
  delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
  a wider column and the caller as owner each fail exactly their
  e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 13:59:04 +02:00

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# Runs the whole proof on the Gitea runner: gate, the editor suite and the three example games.
#
# `runs-on: game-maker-ci` picks the image built from tools/ci/Dockerfile. The render device and
# /dev/shm come from the runner's own container.options (/_stacks/git/runner/config.yaml), not
# from here – without them chromium falls back to software WebGL.
#
# Two jobs without `needs:`, so they start together and use both slots of the runner
# (`capacity: 2`, four cores). The gate no longer stands in front of the suite: a lint error used
# to cost the full e2e run before it was reported, and the run reported it after six minutes
# instead of one. Both still have to pass for the push to be green.
#
# The price is contention: while the gate runs, vitest and chromium share the four cores, and the
# suite measures text widths and frame counts. That is why the gate caps vitest at two workers
# (GM_TEST_WORKERS) – two cores stay free for the browser for the whole overlap.
name: game-maker
on:
push:
workflow_dispatch:
jobs:
gate:
runs-on: game-maker-ci
timeout-minutes: 20
steps:
- uses: actions/checkout@v4
- name: Install
run: npm ci --no-audit --no-fund
- name: Gate
run: ./check.sh
env:
GM_TEST_WORKERS: 2
# The API's own rules (#180, #179). Not part of check.sh: the host the editor is built on
# has no PHP, the image does.
- name: PHP tests
run: php tests/php/accounts.test.php
suite:
runs-on: game-maker-ci
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- name: Versions
run: |
node --version
chromium --version
php --version | head -1
- name: Install
run: npm ci --no-audit --no-fund
- name: Build
run: npm run build
- name: Editor suite
run: tools/ci/run-e2e.sh
- name: Example games
run: tools/ci/run-smokes.sh