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feuerwerk
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feuerwerk
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main
Ignore the local tmp folder
feuerwerk #213
:
Commit
e03a3dce97
pushed by
meleki
main
2026-09-28 18:08:39 +02:00
10m55s
View workflow file
Query objects in bulk and filter, count or test a list (
#259
)
feuerwerk #212
:
Commit
4e6aeb5f72
pushed by
meleki
main
2026-09-28 15:53:13 +02:00
10m6s
View workflow file
Pick an object of the same scene for an Object variable (
#258
)
feuerwerk #211
:
Commit
f84defb9b6
pushed by
meleki
main
2026-09-28 14:45:27 +02:00
10m3s
View workflow file
Keep behavior variables private to their own graph (
#257
)
feuerwerk #210
:
Commit
e8b3ac0a3b
pushed by
meleki
main
2026-09-28 14:05:57 +02:00
10m57s
View workflow file
Split a struct output into one pin per field (
#256
)
feuerwerk #209
:
Commit
38e0f656be
pushed by
meleki
main
2026-09-28 11:44:31 +02:00
10m45s
View workflow file
Keep items a running game puts into a typed list
feuerwerk #208
:
Commit
e1d3c0cadb
pushed by
meleki
main
2026-09-28 10:11:15 +02:00
10m48s
View workflow file
Give a list one struct type so every item keeps its shape (
#254
)
feuerwerk #207
:
Commit
b0d0868f55
pushed by
meleki
main
2026-09-28 07:33:44 +02:00
10m38s
View workflow file
Define a struct once as an asset and reuse its shape (
#253
)
feuerwerk #206
:
Commit
61bbb96a96
pushed by
meleki
main
2026-09-28 06:15:21 +02:00
10m33s
View workflow file
Show lists in the inspector and variables in their own tab (
#252
)
feuerwerk #205
:
Commit
4857bb75e6
pushed by
meleki
main
2026-09-27 22:06:50 +02:00
10m22s
View workflow file
Show the list a running game fills in the list tab (
#251
)
feuerwerk #204
:
Commit
92fad6b9e3
pushed by
meleki
main
2026-09-27 21:17:39 +02:00
10m17s
View workflow file
Type point values, snap and scrub the preview in the curve tab (
#248
)
feuerwerk #203
:
Commit
a5ae21481b
pushed by
meleki
main
2026-09-27 16:56:07 +02:00
10m9s
View workflow file
Build your own easing curve and use it on keys and Lerp (
#247
)
feuerwerk #202
:
Commit
393b8ec7f9
pushed by
meleki
main
2026-09-27 16:08:34 +02:00
10m25s
View workflow file
Add a Lerp node that blends from a to b with an ease (
#246
)
feuerwerk #201
:
Commit
320d3e27e1
pushed by
meleki
main
2026-09-27 14:58:50 +02:00
9m26s
View workflow file
Let the sort knob win over the corner handle it sits on (
#228
)
feuerwerk #200
:
Commit
3a3401f8ac
pushed by
meleki
main
2026-09-27 13:46:42 +02:00
9m57s
View workflow file
Give the scene tab a header with Fit and the eye (
#245
)
feuerwerk #199
:
Commit
30de4d35a8
pushed by
meleki
main
2026-09-27 13:07:10 +02:00
9m15s
View workflow file
Open the add menu with a right-click in the asset panel (
#244
)
feuerwerk #198
:
Commit
e0b471c354
pushed by
meleki
main
2026-09-27 12:37:51 +02:00
10m10s
View workflow file
Make e2e 40, 46, 51 and 52 pass in the full run again
feuerwerk #197
:
Commit
38f009e035
pushed by
meleki
main
2026-09-27 12:24:43 +02:00
10m55s
View workflow file
Drag a whole selection and join existing groups in the hierarchy (
#241
)
feuerwerk #196
:
Commit
2eeabf7c23
pushed by
meleki
main
2026-09-27 11:28:30 +02:00
9m12s
View workflow file
Select a range of rows with shift-click in the hierarchy (
#241
)
feuerwerk #195
:
Commit
893b81f798
pushed by
meleki
main
2026-09-27 11:03:08 +02:00
9m6s
View workflow file
Group scene objects in the hierarchy, for the editor only (
#241
)
feuerwerk #194
:
Commit
53fa63441b
pushed by
meleki
main
2026-09-27 01:27:53 +02:00
9m59s
View workflow file
Copy and paste scene objects and graph nodes (
#240
)
feuerwerk #193
:
Commit
2b89292eb4
pushed by
meleki
main
2026-09-27 00:35:02 +02:00
9m7s
View workflow file
Load every picture of a project ahead so animated tiles don't flicker
feuerwerk #192
:
Commit
7e829f737e
pushed by
meleki
main
2026-09-27 00:00:03 +02:00
9m7s
View workflow file
Let the scene view hide symbols, names and shapes per asset kind
feuerwerk #191
:
Commit
6015869297
pushed by
meleki
main
2026-09-26 23:42:41 +02:00
9m33s
View workflow file
Show destructive menu entries in red text, not on a red fill
feuerwerk #190
:
Commit
66868de10a
pushed by
meleki
main
2026-09-26 23:02:48 +02:00
9m44s
View workflow file
Let structs and lists nest to any depth (
#239
)
feuerwerk #189
:
Commit
0c5ac32b59
pushed by
meleki
main
2026-09-26 22:43:47 +02:00
10m25s
View workflow file
Let Destroy keep the children and hand them back as a list
feuerwerk #188
:
Commit
483c34bb5c
pushed by
meleki
main
2026-09-26 21:55:15 +02:00
9m42s
View workflow file
Let structs and lists hold objects across behavior runs (
#238
)
feuerwerk #187
:
Commit
7979b8ff19
pushed by
meleki
main
2026-09-26 21:23:04 +02:00
10m14s
View workflow file
Let a variable hold an object across behavior runs
feuerwerk #186
:
Commit
98211a8d54
pushed by
meleki
main
2026-09-26 20:24:24 +02:00
9m2s
View workflow file
Let a text field select from right to left with the mouse (
#236
)
feuerwerk #185
:
Commit
1b3cb625a3
pushed by
meleki
main
2026-09-26 15:40:17 +02:00
9m37s
View workflow file
Stop marking older sprites as changed after loading (
#232
)
feuerwerk #184
:
Commit
74b9c60661
pushed by
meleki
main
2026-09-26 15:14:51 +02:00
9m36s
View workflow file
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