Place compositions in scenes and play them from behaviors (#417)
A composition can now sit in a scene like a container and play there. Its items become real objects while they run, so behaviors, colliders and events work on them as on any other object. - A composition is placeable with its own symbol, transform and render layer. The scene view shows its picture at frame 0. A click on that picture selects the placement, not a single item. - CompositionSystem spawns each item as an object under the placement when it begins, with the id <placement>~<item>. On start and the other events run. The object is destroyed when the item ends. - The top track lies in front no matter which item started first. World.arrange() orders the entity list and the scene objects. - Clips and driven videos follow the same rules as compositionAt(). Loop, restart, stop and the game pause work. - New nodes: Play composition (with restart), Stop composition and the event On composition finished. They were planned for step 4 but come now, because without autoplay nothing could play otherwise. - The editor run ignores Play composition and says so in the log. It writes into the saved project, and the items would stay behind. - contentId() moved to instance.ts. The animation system uses it for nested ids too. - Compositions get no "Sort with parent" for now. Tests: the gate passed with 301 files and 4643 tests, 18 more than step 1. 13 of them are in tests/core/composition-play.test.ts. The first gate run failed in event-order.test.ts, which counts the event nodes and now finds 19. Five counter-checks each turned exactly their test red. Two order tests stayed green without the fix at first and were rebuilt. e2e 68 is new and passed with 5 own checks. Its counter-check without arrange() failed as expected. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ import { type NodeDef, registerNode } from '../NodeRegistry';
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import { AddJoint } from './action/AddJoint';
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import { Destroy } from './action/Destroy';
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import { PauseAnimation, PlayAnimation, StopAnimation } from './action/animationNodes';
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import { PlayComposition, StopComposition } from './action/compositionNodes';
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import { Emit } from './action/Emit';
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import { IsGamePaused, PauseGame, ResumeGame, SetTimeScale, TimeScale } from './action/gameTimeNodes';
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import { LoadScene } from './action/LoadScene';
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@@ -123,6 +124,7 @@ import { SetItem } from './data/SetItem';
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import { SubList } from './data/SubList';
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import { TextureSize } from './data/TextureSize';
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import { OnAnimationFinished } from './events/OnAnimationFinished';
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import { OnCompositionFinished } from './events/OnCompositionFinished';
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import { OnBehavior } from './events/OnBehavior';
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import { OnClick } from './events/OnClick';
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import { OnMouseWheel } from './events/OnMouseWheel';
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@@ -183,6 +185,7 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
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OnClick,
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OnMouseWheel,
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OnAnimationFinished,
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OnCompositionFinished,
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OnBehavior,
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OnStateEntered,
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OnStateExited,
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@@ -308,6 +311,8 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
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PlayAnimation,
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PauseAnimation,
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StopAnimation,
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PlayComposition,
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StopComposition,
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PlaySound,
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StopSound,
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SetSoundFxParameters,
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