Place compositions in scenes and play them from behaviors (#417)
A composition can now sit in a scene like a container and play there. Its items become real objects while they run, so behaviors, colliders and events work on them as on any other object. - A composition is placeable with its own symbol, transform and render layer. The scene view shows its picture at frame 0. A click on that picture selects the placement, not a single item. - CompositionSystem spawns each item as an object under the placement when it begins, with the id <placement>~<item>. On start and the other events run. The object is destroyed when the item ends. - The top track lies in front no matter which item started first. World.arrange() orders the entity list and the scene objects. - Clips and driven videos follow the same rules as compositionAt(). Loop, restart, stop and the game pause work. - New nodes: Play composition (with restart), Stop composition and the event On composition finished. They were planned for step 4 but come now, because without autoplay nothing could play otherwise. - The editor run ignores Play composition and says so in the log. It writes into the saved project, and the items would stay behind. - contentId() moved to instance.ts. The animation system uses it for nested ids too. - Compositions get no "Sort with parent" for now. Tests: the gate passed with 301 files and 4643 tests, 18 more than step 1. 13 of them are in tests/core/composition-play.test.ts. The first gate run failed in event-order.test.ts, which counts the event nodes and now finds 19. Five counter-checks each turned exactly their test red. Two order tests stayed green without the fix at first and were rebuilt. e2e 68 is new and passed with 5 own checks. Its counter-check without arrange() failed as expected. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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import type { ENTITY_HANDLE } from '../core/graph/NodeContext';
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import type { AnimationPlayer } from '../core/model/animation';
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import type { AssetType } from '../core/model/AssetTypes';
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import type { CompositionPlayer } from '../core/model/composition';
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import type { FrameOutline } from '../core/model/frameOutline';
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import type { TileEdits } from '../core/model/liveTilemap';
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import type { PropertyBag } from '../core/model/Properties';
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@@ -26,6 +27,8 @@ export interface Entity {
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parent: Entity | null;
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/** The animations playing on this object; kept out of `props`, which the world writes back. */
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animations?: AnimationPlayer[];
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/** For a placed composition: what `Play composition` started (#417), out of `props` like `animations`. */
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composition?: CompositionPlayer;
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/** How often an `Emit` node has restarted this particle source; out of `props` for the same reason. */
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emits?: number;
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/**
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