Rename Game Maker to Feuerwerk and serve it at /feuerwerk/ (#422)
The editor gets a name of its own that fits beside Brandmauer, Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the name, the URL and the stored state in the browser. Repository, CI runners, containers and the GAME_MAKER_* variables follow in stage 3. - All paths come from SITE_PATH in src/core/site.ts: the API endpoint, the data folders, the play page and the base in vite.config.ts. A later move is one line instead of fifteen. - The window title, the sign-in screen, the playground and the README say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the writing app in Ogg and Matroska follow. - The session cookie is now feuerwerk_session, so everyone signs in once more. - localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the old game-maker.* keys over on the first start, so settings, panel sizes and save games survive. - tools/ci/serve.sh serves the build under /feuerwerk/. The variable GAME_MAKER_BASE_URL keeps its name until stage 3. Outside the repository, nockal.com/feuerwerk/ is a second symlink to the same tree. nginx sends the bare /game-maker/ folder there with a 301. Everything else under /game-maker/ is still served directly, so shared play links and the API keep working. Finding: when nginx redirects a path without a trailing slash or with a query, the Brandmauer answers with its own 307 to the same URL plus a slash, placed after the query. A play link would lose its token that way, which is why only the bare folder is redirected. Tests: - Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests (4 new in site.test.ts). - Counter-check: when the migration misses the old prefix, 3 of the 4 new tests fail. - e2e 60 under /feuerwerk/: ALL PASSED, 20 checks. - From outside: /feuerwerk/ 200, /game-maker/ 301, an old play link 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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/** The path the site is served under: the editor, the play page, the API and every data file. */
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export const SITE_PATH = '/feuerwerk/';
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/** The API's one entry point. */
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export const API_ENDPOINT = `${SITE_PATH}api/index.php`;
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/** Where the uploaded files of one kind are served, e.g. `dataPath('textures')`. */
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export function dataPath(kind: string): string {
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return `${SITE_PATH}data/${kind}`;
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}
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/** The prefix of every `localStorage` key while the editor was called Game Maker. */
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const OLD_KEY_PREFIX = 'game-maker.';
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const KEY_PREFIX = 'feuerwerk.';
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type KeyStore = Pick<Storage, 'length' | 'key' | 'getItem' | 'setItem' | 'removeItem'>;
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/**
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* Moves what a browser kept under the old name to the new one: settings, panel sizes, folds and
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* saves survive the rename. A key the new name already has keeps its value. Answers how many moved.
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*/
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export function moveOldStoredKeys(storage: KeyStore): number {
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const old: string[] = [];
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for (let i = 0; i < storage.length; i++) {
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const key = storage.key(i);
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if (key?.startsWith(OLD_KEY_PREFIX)) old.push(key);
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}
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let moved = 0;
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for (const key of old) {
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const value = storage.getItem(key);
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const renamed = KEY_PREFIX + key.slice(OLD_KEY_PREFIX.length);
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if (value !== null && storage.getItem(renamed) === null) {
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storage.setItem(renamed, value);
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moved++;
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}
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storage.removeItem(key);
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}
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return moved;
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}
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