Textures: Linear/Nearest labels; prove the filter pass does not resample pixel art (#68)
game-maker / suite (push) Successful in 8m13s
game-maker / suite (push) Successful in 8m13s
Dropdown labels are now Linear (default) and Nearest; the stored values linear/nearest are unchanged, old project files load as before. e2e 12c-ii measures in Play at camera zoom 1.37 (screen scale 1.434): a Nearest edge sampled across seven pixels is byte-identical with and without a neutral Adjust colors shader, and brightness 0.5 on the same path darkens, so the pass really runs there. New hook __gm.gameRect(id). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -138,8 +138,8 @@ const ASSET_SCHEMAS: Record<AssetType, PropertySchema> = {
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kind: 'enum',
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default: 'linear',
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options: [
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{ value: 'linear', label: 'Smooth' },
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{ value: 'nearest', label: 'Pixel art' },
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{ value: 'linear', label: 'Linear' },
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{ value: 'nearest', label: 'Nearest' },
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],
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},
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],
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