Collider asset type, CollisionSystem and collision nodes

- Asset type 'collider' (box/circle) placed as child of a body object
- 'Add collider' shortcut (hierarchy context menu + inspector)
- CollisionSystem with enter/stay/exit pairs, sibling colliders excluded
- Nodes: On collision enter/stay/exit, Is touching
- Green outline in edit mode, hidden in play

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-07 15:25:04 +02:00
1 parent 26d5edc496
commit 0a59513b74
21 files changed
+525 -16

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@@ -25,6 +25,7 @@ function context(overrides: Partial<NodeContext> = {}): NodeContext & { logs: st
stopped: false,
findByName: () => null,
isKeyDown: () => false,
isTouching: () => false,
log: (m: string) => logs.push(m),
destroy: () => {},
stop: () => { ctx.stopped = true; },