The tilemap panel gains Fill and Pick: Fill floods the connected cells of the active layer that carry the same tile (edge neighbours only, bounded by the grid) as one undo step, Pick takes the tile of the clicked cell on the active layer, and holding Alt picks while any tool is active (#133)
game-maker / gate (push) Successful in 1m41s
game-maker / suite (push) Successful in 6m7s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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adminandClaude Opus 5 committed 2026-09-18 12:31:19 +02:00
1 parent c2fd536aaf
commit 0b32d3cbf3
9 files changed
+350 -20

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@@ -43,6 +43,7 @@ const KEYS = {
ArrowRight: { key: 'ArrowRight', code: 'ArrowRight', windowsVirtualKeyCode: 39 },
ArrowDown: { key: 'ArrowDown', code: 'ArrowDown', windowsVirtualKeyCode: 40 },
Delete: { key: 'Delete', code: 'Delete', windowsVirtualKeyCode: 46 },
Alt: { key: 'Alt', code: 'AltLeft', windowsVirtualKeyCode: 18 },
a: { key: 'a', code: 'KeyA', windowsVirtualKeyCode: 65 },
c: { key: 'c', code: 'KeyC', windowsVirtualKeyCode: 67 },
d: { key: 'd', code: 'KeyD', windowsVirtualKeyCode: 68 },