Render through a desynchronized WebGL context by default
Measured click-to-paint was 72-77 ms, of which the editor itself spends under 4 ms; the rest is the finished frame waiting in the compositor queue. A desynchronized context bypasses it (16-18 ms in the same probe). Pixi has no option for it, so main.ts builds the WebGL2 context itself. The mode may tear on some drivers; ?vsync falls back to Pixi's own context. __gm.lowLatency() reports the attributes the browser actually granted, and a graph-step check pins that the mode stays on. Also adds the todo note graph-node-collapse-width. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -281,6 +281,9 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
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};
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},
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fps: () => editor.fps,
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lowLatency: () =>
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(app.renderer as unknown as { gl?: WebGL2RenderingContext }).gl?.getContextAttributes()
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?.desynchronized === true,
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tab: () => editor.tab,
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showTab: (tab: CentreTab) => editor.showTab(tab),
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};
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