A particle is a function of its age, not a thing that is stepped (#73)
game-maker / suite (push) Failing after 4m22s

The asset type `particles` is placeable and carries a graph at the same time —
`behavior` was the blueprint. Because a continuous emitter gives birth to particle n
at time n/rate, the whole field is a function of the clock rather than of the frames:
no ring-buffer bookkeeping, exact time jumps, reproducibility as a measurable property.

compile.ts follows compileShader's frame but emits JS closures into a Float64Array
instead of GLSL, and without eval; a node with two consumers is evaluated once.
Drawing is one Pixi ParticleContainer per source, so one draw call.

Collision, wind and braking in flight are out for good — that is the price of the
formula model, not an omission.

The tab count goes from nine to ten, which is exactly the case #84 was built for one
day earlier: at 1280 px the row no longer holds every tab, so guard 14b now asks for
hidden.length > 0 instead of === 0.
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root committed 2026-09-14 05:44:25 +02:00
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commit 0f9e1611d1
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+2386 -32

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import { type FederatedPointerEvent, Graphics } from 'pixi.js';
import { clamp, centreY } from '../math';
import { Theme } from '../Theme';
import { Widget } from '../Widget';
const TRACK_HEIGHT = 4;
const KNOB_RADIUS = 6;
/** A value picked by dragging along a track. Reports every step of the drag, not just the end. */
export class Slider extends Widget {
private readonly bar = new Graphics();
private dragging = false;
onChange?: (value: number) => void;
constructor(
private value = 0,
private min = 0,
private max = 1,
width = 160,
) {
super();
this.focusable = true;
this.cursor = Theme.hoverCursor;
this.minWidth = width;
this.minHeight = Theme.controlHeight;
this.addChild(this.bar);
this.trackHover();
this.on('pointerdown', (e: FederatedPointerEvent) => {
this.dragging = true;
this.pick(e);
e.stopPropagation();
});
this.on('globalpointermove', (e: FederatedPointerEvent) => {
if (this.dragging) this.pick(e);
});
this.onPointerRelease(() => {
this.dragging = false;
this.invalidate();
});
}
/** Does not fire `onChange`, unlike a drag. */
setValue(value: number): void {
const next = clamp(value, this.min, this.max);
if (next === this.value) return;
this.value = next;
this.invalidate();
}
setRange(min: number, max: number): void {
this.min = min;
this.max = max > min ? max : min + 1;
this.setValue(this.value);
this.invalidate();
}
get currentValue(): number {
return this.value;
}
private pick(e: FederatedPointerEvent): void {
const span = Math.max(1, this.w - KNOB_RADIUS * 2);
const at = clamp((e.global.x - this.getGlobalPosition().x - KNOB_RADIUS) / span, 0, 1);
const next = this.min + at * (this.max - this.min);
if (next === this.value) return;
this.value = next;
this.invalidate();
this.onChange?.(next);
}
override redraw(): void {
const c = Theme.colors;
const y = centreY(this.h, TRACK_HEIGHT);
const span = Math.max(1, this.w - KNOB_RADIUS * 2);
const at = KNOB_RADIUS + ((this.value - this.min) / (this.max - this.min)) * span;
this.bar.clear();
this.bar.rect(KNOB_RADIUS, y, span, TRACK_HEIGHT).fill(c.control);
this.bar.rect(KNOB_RADIUS, y, at - KNOB_RADIUS, TRACK_HEIGHT).fill(c.accent);
this.bar
.circle(at, this.h / 2, KNOB_RADIUS)
.fill(this.hovered || this.dragging ? c.controlHover : c.control)
.stroke({ width: 1, color: this.focused ? c.accent : c.border });
}
}