Tilemap cells are stored compactly in the project file: each layer keeps a tile list, an origin and one run-length encoded string per row; older projects with a cell map still load (#134)
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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adminandClaude Opus 5 committed 2026-09-18 09:17:49 +02:00
1 parent 732f6518ae
commit 10b49fac46
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@@ -28,6 +28,7 @@ import type {
TilemapLayer,
} from '../model/Asset';
import { parseCellKey } from '../model/tilemap';
import { decodeCells, encodeCells, isStoredCells } from './tilemapCells';
import { isAssetType } from '../model/AssetTypes';
import { isFontFile } from '../model/font';
import { isSoundFile } from '../model/sound';
@@ -218,9 +219,19 @@ export function deserializeProject(raw: unknown, fallbackId = ''): Project {
return project;
}
/** Plain JSON-ready copy of the project (deep clone, stable key order for readable diffs). */
/**
* Plain JSON-ready copy of the project (deep clone, stable key order for readable diffs). The cells
* of a tilemap are the one thing written differently from how they are held: see `tilemapCells.ts`.
*/
export function serializeProject(project: Project): unknown {
return JSON.parse(JSON.stringify(project));
const copy = JSON.parse(JSON.stringify(project)) as Project;
for (const asset of copy.assets)
if (asset.type === 'tilemap')
(asset as { layers: unknown[] }).layers = asset.layers.map(({ cells, ...layer }) => ({
...layer,
...encodeCells(cells),
}));
return copy;
}
function normalizeObjects(
@@ -513,8 +524,10 @@ function normalizeLayers(raw: unknown): TilemapLayer[] {
for (const item of Array.isArray(raw) ? raw : []) {
const l = asRecord(item);
if (typeof l.id !== 'string' || !l.id || layers.some((o) => o.id === l.id)) continue;
// Projects saved before #134 hold the map itself; it is taken over as it is.
const stored = isStoredCells(l) ? decodeCells(l) : asRecord(l.cells);
const cells: Record<string, string> = {};
for (const [key, value] of Object.entries(asRecord(l.cells)))
for (const [key, value] of Object.entries(stored))
if (parseCellKey(key) && typeof value === 'string' && value !== '') cells[key] = value;
const layer: TilemapLayer = { id: l.id, name: typeof l.name === 'string' ? l.name : 'Layer', cells };
if (l.hidden === true) layer.hidden = true;