A machine that arrives as a value can still be commanded, so a name may name its state (#58)
game-maker / suite (push) Successful in 6m12s

Set state and State branch derived their ports from the graph, so a machine
that came out of a variable or a list had no ports at all: nothing to set,
nowhere to branch. It could be passed around but not operated.

stateByName() resolves id first, then name; a name two states carry answers
with nothing, the same rule transitionTo already follows for two transitions
of one name — without something in the graph that decides between them, any
pick would be a guess.

Set state by name takes the machine and a text, and has a second exec output
not found, so a typo is not swallowed in silence. State branch gains a
derived else that fires whenever no state output matches — no state set, a
state of another machine, or a machine that arrives as a value and therefore
has no state outputs at all. A flow that enters State branch now always
leaves it somewhere.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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adminandClaude Opus 5 committed 2026-09-16 09:08:57 +02:00
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@@ -76,6 +76,19 @@ export function transitionTo(machine: StateMachine, current: string, name: strin
return targets.length === 1 ? targets[0]! : '';
}
/**
* The state a text names: its id where one matches, else the state of that name. A name two states
* share answers nothing – the same rule `transitionTo` follows, and for the same reason: with
* nothing in the graph to pick between them, either choice would be a guess. `''` for no match,
* which is what a node reports as "not found" rather than moving the machine somewhere arbitrary.
*/
export function stateByName(machine: StateMachine | null, text: string): string {
if (!machine || !text) return '';
if (machine.states.some((s) => s.id === text)) return text;
const named = machine.states.filter((s) => s.name === text);
return named.length === 1 ? named[0]!.id : '';
}
/** The names a machine's transitions carry, deduped and in edge order – what a node may ask for. */
export function transitionNames(machine: StateMachine | null): string[] {
return [...new Set((machine?.transitions ?? []).map((t) => t.name).filter((name) => name))];