Round number fields to the precision they display
`decimals` only reached `formatNumber`, so it changed the label and nothing else: typing 640.5 into a field with `decimals: 0` stored 640.5 and displayed 641. The two existing users got away with it because rounding happened outside the widget (`normalizeFrameRect`, the slice dialog), which their comments had to point out. `NumberField.clampValue` now rounds before it clamps, and every path that sets a value goes through it (typing, scrubbing, arrow keys, the constructor), so the stored number matches the shown one and `min`/`max` stay exact. The rounding is `roundTo` in math.ts, which `snapToStep` already did inline. With that safe, camera `View width`/`View height` and text `Font size` become integers – they were showing 640.000 and 32.000. Everything else that looked integral is not: positions, sprite and collider sizes and zoom are all scrubbed, and `z` is a summed coordinate (walk.ts), not a layer. Verified remotely against the RTX 4070 host: 270 checks, all passed (step 10 gained a check that the field text has no decimal point and survives a reopen). `npm run check` green, 407 tests.
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@@ -21,14 +21,18 @@ export function formatNumber(value: number, decimals = NUMBER_DECIMALS): string
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return text === '-' + zero ? zero : text;
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}
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/** Rounds to `decimals` places, which also removes binary-float noise (0.1 × 3 = 0.30000000000000004). */
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export function roundTo(value: number, decimals = NUMBER_DECIMALS): number {
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return Number.isFinite(value) ? Number(value.toFixed(decimals)) : value;
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}
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/**
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* Rounds `value` onto the grid of `stepSize`, so scrubbing lands on clean values even though
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* pointer deltas are fractional. The `toFixed` pass removes binary-float noise (0.1 × 3 =
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* 0.30000000000000004).
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* pointer deltas are fractional.
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*/
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export function snapToStep(value: number, stepSize: number): number {
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if (!(stepSize > 0) || !Number.isFinite(value)) return value;
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return Number((Math.round(value / stepSize) * stepSize).toFixed(NUMBER_DECIMALS));
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return roundTo(Math.round(value / stepSize) * stepSize);
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}
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/**
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