diff --git a/src/core/model/playSettings.ts b/src/core/model/playSettings.ts index ab530537..a61418d9 100644 --- a/src/core/model/playSettings.ts +++ b/src/core/model/playSettings.ts @@ -12,7 +12,9 @@ export const DEFAULT_PLAY_FROM: PlayFrom = 'start'; /** How the game view sizes the camera frame: a fixed factor, the largest step that fits, or fitted. */ export type GameScale = 'auto' | 'fit' | number; -export const GAME_SCALE_STEPS = [0.25, 0.5, 1, 2, 3, 4, 5, 6]; +export const GAME_SCALE_STEPS = [ + 0.25, 0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, +]; export const DEFAULT_GAME_SCALE: GameScale = 1; diff --git a/tools/e2e/60-release.mjs b/tools/e2e/60-release.mjs index 7d856660..d0aed3fb 100644 --- a/tools/e2e/60-release.mjs +++ b/tools/e2e/60-release.mjs @@ -7,7 +7,7 @@ const UPDATED = 'Release 60 updated'; // Not a 16:9 multiple of the window on purpose: fitting it would need a scale between the steps. const CAMERA = { width: 300, height: 180 }; /** The zoom steps of the game view (`GAME_SCALE_STEPS`); Auto takes the largest that fits whole. */ -const STEPS = [0.25, 0.5, 1, 2, 3, 4, 5, 6]; +const STEPS = [0.25, 0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]; const RED = '#e0553f'; const BACKGROUND = '#22252c';