Refactoring: one file per node, consistent comments, shared helpers, split large modules

- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with
  shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry
  separated, writeTyped() replaces duplicated typed writes
- Comments: one style (JSDoc on non-obvious exports, // for decisions and
  traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars
- Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts,
  commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code
  removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe,
  Input.axis, setMode, titleText, World.worldPosition, unused ctor params)
- Editor: Inspector split into inspector/ sections, App.ts into Editor.ts +
  debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared
  "Add collider" action, unified type labels/swatches
- UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers,
  Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes
- Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib
  (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections
- Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-08 08:37:22 +02:00
1 parent 3234eb480f
commit 1eb28314cf
189 files changed
+6231 -5543

No files matched your search

+240
View File
@@ -0,0 +1,240 @@
/**
* Headless-Chromium harness for the check scripts (e2e.mjs, smoke-jumprun.mjs).
*
* Starts chromium with remote debugging, opens a CDP session and hands a set of helpers to
* the body function. Widgets are located through `window.__gm.locate(text)` (installed by
* the editor), so checks never depend on pixel coordinates.
*
* await runChecks({ projectId, baseUrl, port, shotPrefix }, async (t) => { ... });
*
* The harness always waits for chromium to actually exit (a SwiftShader GPU process kept
* rendering at full CPU once when only SIGTERM was sent) and exits with code 1 on failures.
*/
import { spawn } from 'node:child_process';
import { writeFileSync } from 'node:fs';
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
/** Structural equality for the small plain values the checks compare (arrays of ids, selections). */
export const same = (a, b) => JSON.stringify(a) === JSON.stringify(b);
/** Keys the checks press, with the codes Chromium needs to route them like a real keyboard. */
const KEYS = {
Enter: { key: 'Enter', code: 'Enter', windowsVirtualKeyCode: 13 },
Escape: { key: 'Escape', code: 'Escape', windowsVirtualKeyCode: 27 },
Space: { key: ' ', code: 'Space', windowsVirtualKeyCode: 32 },
ArrowLeft: { key: 'ArrowLeft', code: 'ArrowLeft', windowsVirtualKeyCode: 37 },
ArrowRight: { key: 'ArrowRight', code: 'ArrowRight', windowsVirtualKeyCode: 39 },
Delete: { key: 'Delete', code: 'Delete', windowsVirtualKeyCode: 46 },
a: { key: 'a', code: 'KeyA', windowsVirtualKeyCode: 65 },
z: { key: 'z', code: 'KeyZ', windowsVirtualKeyCode: 90 },
};
/** CDP modifier bitmask: 2 = Ctrl, 8 = Shift. */
const modifierBits = ({ ctrl = false, shift = false } = {}) => (ctrl ? 2 : 0) | (shift ? 8 : 0);
class CDP {
constructor(ws) {
this.ws = ws;
this.id = 0;
this.pending = new Map();
this.listeners = [];
ws.addEventListener('message', (ev) => {
const msg = JSON.parse(ev.data);
if (msg.id && this.pending.has(msg.id)) {
const { resolve, reject } = this.pending.get(msg.id);
this.pending.delete(msg.id);
msg.error ? reject(new Error(msg.error.message)) : resolve(msg.result);
} else if (msg.method) {
for (const l of this.listeners) l(msg);
}
});
}
send(method, params = {}) {
const id = ++this.id;
this.ws.send(JSON.stringify({ id, method, params }));
return new Promise((resolve, reject) => this.pending.set(id, { resolve, reject }));
}
on(fn) {
this.listeners.push(fn);
}
}
async function waitForChrome(port) {
for (let i = 0; i < 50; i++) {
try {
const res = await fetch(`http://127.0.0.1:${port}/json/version`);
if (res.ok) return res.json();
} catch {}
await sleep(200);
}
throw new Error('chromium did not start');
}
/** The toolbox handed to a check body – everything a step needs to drive and inspect the editor. */
function makeTools({ cdp, projectId, baseUrl, consoleLog, check, shotPrefix }) {
const evaluate = async (expression) => (await cdp.send('Runtime.evaluate', { expression, awaitPromise: true, returnByValue: true })).result.value;
/** Evaluates an expression in the page and returns it as plain JSON; `undefined` comes back as null. */
const json = async (expression) => JSON.parse(await evaluate(`JSON.stringify((${expression}) ?? null)`));
const locate = async (text, last = false) => {
const p = await evaluate(`window.__gm && window.__gm.locate(${JSON.stringify(text)}, ${last})`);
if (!p) throw new Error(`widget with text "${text}" not found`);
return p;
};
const shot = async (name) => {
const { data } = await cdp.send('Page.captureScreenshot', { format: 'png' });
writeFileSync(`/tmp/${shotPrefix}-${name}.png`, Buffer.from(data, 'base64'));
};
// --- mouse ---------------------------------------------------------------------------------
const mouse = (type, x, y, button = 'left', extra = {}) =>
cdp.send('Input.dispatchMouseEvent', { type, x, y, button, clickCount: type === 'mousePressed' || type === 'mouseReleased' ? 1 : 0, ...extra });
const click = async (x, y, button = 'left', modifiers = {}) => {
const extra = { modifiers: modifierBits(modifiers) };
await mouse('mouseMoved', x, y);
await mouse('mousePressed', x, y, button, extra);
await mouse('mouseReleased', x, y, button, extra);
await sleep(150);
};
const clickText = async (text, button = 'left') => {
const p = await locate(text);
await click(p.x, p.y, button);
};
const drag = async (x1, y1, x2, y2, steps = 12) => {
await mouse('mouseMoved', x1, y1);
await mouse('mousePressed', x1, y1);
for (let i = 1; i <= steps; i++) {
await mouse('mouseMoved', x1 + ((x2 - x1) * i) / steps, y1 + ((y2 - y1) * i) / steps, 'left', { buttons: 1 });
await sleep(16);
}
await mouse('mouseReleased', x2, y2);
await sleep(150);
};
// --- keyboard ------------------------------------------------------------------------------
const keyEvent = (type, name, modifiers) => {
const key = KEYS[name];
if (!key) throw new Error(`unknown key "${name}"`);
return cdp.send('Input.dispatchKeyEvent', { type, ...key, modifiers: modifierBits(modifiers) });
};
/** Press and release a key from `KEYS`, optionally with `{ ctrl, shift }`. */
const press = async (name, modifiers = {}) => {
await keyEvent('keyDown', name, modifiers);
await keyEvent('keyUp', name, modifiers);
};
/** Hold a key for `ms` milliseconds (arrow keys while playing). */
const holdKey = async (name, ms) => {
await keyEvent('keyDown', name);
await sleep(ms);
await keyEvent('keyUp', name);
};
const typeText = async (text) => {
for (const ch of text) await cdp.send('Input.insertText', { text: ch });
};
const undo = async () => {
await press('z', { ctrl: true });
await sleep(200);
};
const redo = async () => {
await press('z', { ctrl: true, shift: true });
await sleep(200);
};
// --- editor state --------------------------------------------------------------------------
/** Selection, mode, save status and notice – the facts most checks look at. */
const state = () => json('{ selection: __gm.state.selection, mode: __gm.state.mode, save: __gm.state.saveStatus, notice: __gm.state.notice }');
const objects = () => json('__gm.state.activeScene.objects');
const object = (id) => json(`__gm.state.activeScene.objects.find((o) => o.id === ${JSON.stringify(id)})`);
const asset = (id) => json(`__gm.state.project.assets.find((a) => a.id === ${JSON.stringify(id)})`);
const world = () => json('__gm.world()');
const entity = async (objectId) => (await world()).entities.find((e) => e.objectId === objectId);
const select = (selection) => evaluate(`__gm.state.select(${JSON.stringify(selection)})`);
/**
* Runs `body` (JavaScript source) against the page's model and previews the result, the way a
* scrub or a command would – for putting the scene into a known state between checks.
*/
const mutate = async (body) => {
await evaluate(`(() => { ${body}; __gm.state.preview(); })()`);
await sleep(200);
};
const play = async () => {
await clickText('▶ Play');
await sleep(300);
};
const stop = async () => {
await press('Escape');
await sleep(300);
};
// --- server ----------------------------------------------------------------------------------
const api = async (route) => (await fetch(`${baseUrl}api/index.php?r=${route}`)).json();
const sceneOf = (doc) => doc.project.assets.find((a) => a.type === 'scene');
const exceptions = () => consoleLog.filter((l) => l.startsWith('EXCEPTION'));
/** Opens the project and asserts the page came up cleanly with the test hook installed. */
const navigate = async () => {
await cdp.send('Page.navigate', { url: `${baseUrl}?project=${projectId}` });
await sleep(4000);
check('page loaded without exceptions', exceptions().length === 0, exceptions().join(' | '));
check('debug hook present', Boolean(await evaluate('Boolean(window.__gm)')));
};
return {
cdp, projectId, baseUrl, consoleLog, exceptions, check, sleep,
evaluate, json, locate, shot,
mouse, click, clickText, drag,
press, holdKey, typeText, undo, redo,
state, objects, object, asset, world, entity, select, mutate, play, stop,
api, sceneOf, navigate,
};
}
export async function runChecks(options, body) {
const { projectId, baseUrl, port = 9333, shotPrefix = 'gm-e2e', width = 1280, height = 800 } = options;
const chrome = spawn('chromium', [
'--headless', '--no-sandbox', '--disable-gpu', '--use-gl=swiftshader', '--enable-unsafe-swiftshader',
`--remote-debugging-port=${port}`, `--window-size=${width},${height}`, '--hide-scrollbars', 'about:blank',
], { stdio: 'ignore' });
const consoleLog = [];
let failures = 0;
function check(name, ok, detail = '') {
console.log(`${ok ? 'PASS' : 'FAIL'} ${name}${detail ? ' – ' + detail : ''}`);
if (!ok) failures++;
}
try {
await waitForChrome(port);
const target = await (await fetch(`http://127.0.0.1:${port}/json/new?about:blank`, { method: 'PUT' })).json();
const ws = new WebSocket(target.webSocketDebuggerUrl);
await new Promise((r) => ws.addEventListener('open', r));
const cdp = new CDP(ws);
await cdp.send('Page.enable');
await cdp.send('Runtime.enable');
await cdp.send('Emulation.setDeviceMetricsOverride', { width, height, deviceScaleFactor: 1, mobile: false });
cdp.on((msg) => {
if (msg.method === 'Runtime.consoleAPICalled') consoleLog.push(msg.params.args.map((a) => a.value ?? a.description).join(' '));
if (msg.method === 'Runtime.exceptionThrown') consoleLog.push('EXCEPTION ' + (msg.params.exceptionDetails.exception?.description ?? msg.params.exceptionDetails.text));
});
await body(makeTools({ cdp, projectId, baseUrl, consoleLog, check, shotPrefix }));
ws.close();
} catch (error) {
console.error(error);
failures++;
} finally {
await new Promise((resolve) => {
if (chrome.exitCode !== null) return resolve();
const timer = setTimeout(() => chrome.kill('SIGKILL'), 5000);
chrome.once('exit', () => { clearTimeout(timer); resolve(); });
chrome.kill('SIGTERM');
});
}
if (consoleLog.length) console.log('--- console ---\n' + consoleLog.slice(0, 20).join('\n'));
console.log(failures ? `${failures} FAILED` : 'ALL PASSED');
process.exit(failures ? 1 : 0);
}