Stream long sounds from an Opus copy instead of decoding them (#349)
A sound was decoded whole as soon as the project opened, in the editor and in a released game: five minutes of stereo held some 115 MB for as long as the page was open. A sound with Stream on now plays from a copy as Opus in Ogg, fetched a piece at a time and decoded a few seconds ahead by WebCodecs, so a game holds a few megabytes for it. - The Stream switch is a row of the sound, off by default. The Sound tab suggests it from a minute on and says how far the copy has got. - StreamKeeper makes the copies in the browser, a moment after the last change, one at a time: the sound's own and one per clip of its cut, fades and Reverse baked in. A copy that is no longer wanted is taken off and deleted once the project is saved without it. - streamTable says which played names stream from which copy. A clip without a fitting copy, a Sample and a Reverb impulse stay decoded. A sound with Stream on is never decoded ahead. - The page fetches by Range and takes the whole file from a server that ignores it, as the CI's PHP server does. It keeps the bytes and the first two seconds decoded, the rest goes four seconds ahead. - A jump decodes 32 packets before the place first. Measured in Chrome, what follows is then the same to the bit as decoding from the start. With 4 packets it was 0.06 off. - The stream-player on the FX worklet reads the samples at the rate of the context along a Catmull-Rom curve. What comes late is silent and skipped once it is there, so a clip keeps its beat. - The opening stretch goes with the player as it is made. Sent by message it came a few milliseconds late, and 557 samples of the attack were lost. - Pitch on a streamed sound is a shifter after the player, as on a bus: the length stays and it is heard 42.7 ms late. - Bakes of patterns and songs (#340) always stream now. - The song timeline draws a streamed sound from its copy decoded at 8 kHz, keeping only the peaks. Tests: - Gate: CHECK EXIT 0, 280 files, 4312 tests (31 new: ogg +3, stream-queue 6, streams 11, streaming 6, sound-library +5). - e2e 34: ALL PASSED, 106 checks (7 new). Five minutes of mono, 4.8 MB as WAV, 3.6 MB as its copy: streamed the renderer grows by 5.8 MB, decoded by 69.6 MB. Offline at 48 kHz, start, loop seam and a reversed clip are the copy decoded whole to the sample (0). - Counter-checks red as they should be: no pre-roll, no catch-up of late samples at the end, no opening stretch, a streamed sound decoded ahead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -103,7 +103,11 @@ import {
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} from './particles';
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import { SHADER_KEY, shaderOf, shaderParamDefs } from './shaders';
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import { SHADER_RESOLUTION_KEY, SHADER_RESOLUTION_OPTIONS } from './cameraShader';
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import { LOOP_KEY as SOUND_LOOP_KEY, VOLUME_KEY as SOUND_VOLUME_KEY } from './sounds';
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import {
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LOOP_KEY as SOUND_LOOP_KEY,
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STREAM_KEY as SOUND_STREAM_KEY,
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VOLUME_KEY as SOUND_VOLUME_KEY,
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} from './sounds';
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import {
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DEFAULT_BARS,
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DEFAULT_GRID,
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@@ -692,6 +696,8 @@ const ASSET_SCHEMAS: Record<AssetType, PropertySchema> = {
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sound: [
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{ key: SOUND_VOLUME_KEY, label: 'Volume', kind: 'number', default: 1, min: 0, max: 1, step: 0.05 },
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{ key: SOUND_LOOP_KEY, label: 'Loop', kind: 'boolean', default: false },
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// A long one is streamed from a copy as Opus rather than decoded whole (#349).
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{ key: SOUND_STREAM_KEY, label: 'Stream', kind: 'boolean', default: false },
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FX_ROW,
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],
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// The effects are the asset's graph (see SoundFxAsset), not a property.
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@@ -7,6 +7,8 @@ import type { PropertyDef } from './PropertySchema';
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export const VOLUME_KEY = 'volume';
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/** Whether this sound is music: it repeats until something stops it. */
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export const LOOP_KEY = 'loop';
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/** Whether a game streams it from a copy as Opus rather than decoding all of it first (#349). */
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export const STREAM_KEY = 'stream';
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/** Where in its file a clip starts and ends, in seconds; an end of 0 is the end of the file (#343). */
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export const START_KEY = 'start';
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export const END_KEY = 'end';
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@@ -47,6 +49,10 @@ export function loopsOf(bag: PropertyBag): boolean {
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return booleanOf(bag[LOOP_KEY]);
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}
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export function streamsOf(bag: PropertyBag): boolean {
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return booleanOf(bag[STREAM_KEY]);
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}
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/** The stretch of its file a clip is, its fades in seconds. */
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export function cutOf(bag: PropertyBag): SoundCut {
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const seconds = (key: string, fallback: number) => Math.max(0, coerceAs(bag[key], 'number', fallback));
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