Stream long sounds from an Opus copy instead of decoding them (#349)
A sound was decoded whole as soon as the project opened, in the editor and in a released game: five minutes of stereo held some 115 MB for as long as the page was open. A sound with Stream on now plays from a copy as Opus in Ogg, fetched a piece at a time and decoded a few seconds ahead by WebCodecs, so a game holds a few megabytes for it. - The Stream switch is a row of the sound, off by default. The Sound tab suggests it from a minute on and says how far the copy has got. - StreamKeeper makes the copies in the browser, a moment after the last change, one at a time: the sound's own and one per clip of its cut, fades and Reverse baked in. A copy that is no longer wanted is taken off and deleted once the project is saved without it. - streamTable says which played names stream from which copy. A clip without a fitting copy, a Sample and a Reverb impulse stay decoded. A sound with Stream on is never decoded ahead. - The page fetches by Range and takes the whole file from a server that ignores it, as the CI's PHP server does. It keeps the bytes and the first two seconds decoded, the rest goes four seconds ahead. - A jump decodes 32 packets before the place first. Measured in Chrome, what follows is then the same to the bit as decoding from the start. With 4 packets it was 0.06 off. - The stream-player on the FX worklet reads the samples at the rate of the context along a Catmull-Rom curve. What comes late is silent and skipped once it is there, so a clip keeps its beat. - The opening stretch goes with the player as it is made. Sent by message it came a few milliseconds late, and 557 samples of the attack were lost. - Pitch on a streamed sound is a shifter after the player, as on a bus: the length stays and it is heard 42.7 ms late. - Bakes of patterns and songs (#340) always stream now. - The song timeline draws a streamed sound from its copy decoded at 8 kHz, keeping only the peaks. Tests: - Gate: CHECK EXIT 0, 280 files, 4312 tests (31 new: ogg +3, stream-queue 6, streams 11, streaming 6, sound-library +5). - e2e 34: ALL PASSED, 106 checks (7 new). Five minutes of mono, 4.8 MB as WAV, 3.6 MB as its copy: streamed the renderer grows by 5.8 MB, decoded by 69.6 MB. Offline at 48 kHz, start, loop seam and a reversed clip are the copy decoded whole to the sample (0). - Counter-checks red as they should be: no pre-roll, no catch-up of late samples at the end, no opening stretch, a streamed sound decoded ahead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@ import { pluginsOf } from '../core/store/projectPlugins';
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import type { FontStore } from '../core/store/FontStore';
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import type { SnapshotStore } from '../core/store/SnapshotStore';
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import type { SoundStore } from '../core/store/SoundStore';
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import { StreamKeeper } from './sound/StreamKeeper';
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import type { TextureStore } from '../core/store/TextureStore';
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import type { UsersStore } from '../core/store/UsersStore';
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import { gameClock, timeStep } from '../core/time';
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@@ -249,6 +250,8 @@ export class Editor implements PlayHost {
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readonly shaderEditor: ShaderEditor;
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readonly particlesEditor: ParticlesEditor;
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readonly soundEditor: SoundEditor;
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/** Makes the copies streamed sounds play from (#349). */
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readonly streamKeeper: StreamKeeper;
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readonly soundFxEditor: SoundFxEditor;
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readonly instrumentEditor: InstrumentEditor;
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readonly patternEditor: PatternEditor;
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@@ -349,7 +352,8 @@ export class Editor implements PlayHost {
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this.stateMachineEditor = new StateMachineEditor(state);
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this.shaderEditor = new ShaderEditor(state);
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this.particlesEditor = new ParticlesEditor(state);
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this.soundEditor = new SoundEditor(state);
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this.streamKeeper = new StreamKeeper(state, sounds);
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this.soundEditor = new SoundEditor(state, this.streamKeeper);
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this.soundFxEditor = new SoundFxEditor(state);
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this.instrumentEditor = new InstrumentEditor(state);
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this.patternEditor = new PatternEditor(state, sounds);
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