Let variables, fields, ports and list items be dragged into order (#310)
Variables of a behavior, the fields of a struct, the ports of a start or end node and the items of a list could only be added and removed. Changing their order meant removing and adding them again. Now each of them is dragged by the mark in front of its row. - sortBlocks (ui/blockDrag.ts) makes the rows of one column sortable. A block is every row it covers, so a struct moves with its fields and a list item with its nested list. The block is dimmed while it is carried, an accent line shows where it lands, and a scrolled panel follows the pointer at its edge. Less than 4 px stays a click. - The arithmetic is pure and lives in ui/sortable.ts: blockGap, gapLineY, dropSlot and edgeScroll. dropIndex of the tile strip moved there too, so the reorder maths sits in one file. - MoveVariableCommand, MoveStructFieldCommand and MovePortCommand build on the existing MoveCommand. Undo moves back. - Lists need no command. InlineList replaces the list as a whole, as it does for every other edit of its items. - The grip is the kind mark, for a list item its number. Moving only happens among siblings: a field stays in its struct. - On a Struct asset the move runs through WithStructTypes. Typed variables, Pack/Expand ports and split outputs follow the new order. - Values and edges hang on names, so only the order changes. Nodes running a behavior read their ports from the start node, the new order reaches them without a copy. - Not sortable by design: the variables of a placed object, the fields of a typed struct (moved on the Struct asset) and the picked ports of Variables/Properties nodes. - Test hook __gm.inspectorMark(label) finds the mark of a row. Tests: - Gate on melektaus-atx: 235 files, 3572 tests, CHECK EXIT 0 (+9). - tests/core/reorder.test.ts: a variable, a field two levels deep, a Struct asset reaching a typed variable and Pack, and start ports reaching the calling node with edges and result kept. - e2e 22: ALL PASSED, 39 checks (+4, sum 1739). 22f-iii drags a variable past a struct of several rows, then a field inside it. - Counter-probes: dropSlot by top edge instead of middle and a field move that ignores its path fail 3 unit tests. With sortBlocks switched off, the three order checks of 22f-iii fail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,10 +1,12 @@
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import type { DropSpot } from './widgets/ListView';
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/**
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* How a sortable list maps between what is on screen and what its owner holds. A layer list shows the
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* drawing order upside down – the item drawn last is the topmost row – so every index has two
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* readings, and dropping a dragged row has a third: the place it lands in is counted with the row
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* still in the list, while the model takes it out first.
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*
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* Kept apart from the widget so the arithmetic can be measured without a canvas.
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* Kept apart from the widgets so the arithmetic can be measured without a canvas.
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*/
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/** The ids as the list shows them, top first. `reversed` puts the model's last item on top. */
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@@ -36,3 +38,59 @@ export function dropMove(
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const last = count - 1;
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return { from: last - fromRow, to: last - toRow };
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}
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/**
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* Where a dragged row lands, counted in the list it has *left* – which is what the move command
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* takes. A drop on the middle of a row takes that row's place: the list is flat, so there is no
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* "inside" for it to mean, and without this a drag downwards onto the next row would cancel itself
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* out. The gaps above and below a row are insert points, and one below the dragged row shifts up
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* by one once the row is out. `-1` is "nothing to do".
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*/
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export function dropIndex(from: number, spot: DropSpot, length: number): number {
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const last = length - 1;
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if (from < 0 || from > last) return -1;
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if (spot.at === 'end') return last;
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const target = Number(spot.targetId);
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if (!Number.isInteger(target) || target < 0 || target > last) return -1;
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if (spot.at === 'onto') return target;
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const insert = target + (spot.at === 'after' ? 1 : 0);
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return Math.min(last, insert > from ? insert - 1 : insert);
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}
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/** The rows of one block, top to bottom – a struct with its fields, an item with its nested list. */
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export interface BlockSpan {
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top: number;
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bottom: number;
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}
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/**
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* The gap a block dropped at `y` falls into, 0…count: past every block whose middle is above `y`.
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* Blocks differ in height, so the middle of each is what the pointer has to cross.
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*/
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export function blockGap(y: number, spans: readonly BlockSpan[]): number {
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return spans.filter((span) => (span.top + span.bottom) / 2 < y).length;
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}
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/** Where the line for `gap` is drawn: halfway between the blocks around it, on the edge at either end. */
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export function gapLineY(gap: number, spans: readonly BlockSpan[]): number {
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const above = spans[gap - 1];
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const below = spans[gap];
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if (above && below) return (above.bottom + below.top) / 2;
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return above?.bottom ?? below?.top ?? 0;
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}
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/** The place block `from` moves to when dropped at `y`, or null where it would stay. */
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export function dropSlot(y: number, spans: readonly BlockSpan[], from: number): number | null {
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return dropMove(spans.length, from, blockGap(y, spans), false)?.to ?? null;
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}
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/**
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* How far a scrolled column moves this frame while a drag holds the pointer near its top or bottom:
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* the deeper into the `edge` band, the faster, up to `step`. Positive scrolls down.
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*/
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export function edgeScroll(y: number, top: number, height: number, edge = 24, step = 12): number {
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const into = (depth: number) => Math.ceil((Math.min(edge, depth) / edge) * step);
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if (y < top + edge) return -into(top + edge - y);
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if (y > top + height - edge) return into(y - (top + height - edge));
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return 0;
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}
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