Let a value be a bundle of named fields

PropertyValue was number | string | boolean | list. A struct joins it, which
costs two things the typechecker found rather than I did.

An object on a data edge used to mean a live entity, so asEntity would have
taken a struct for one and asString would have read .name off it. EntityHandle
now carries a symbol brand – a symbol so no field name can impersonate it, and
it never serializes, which suits a thing that exists only while the game runs.
It is built in exactly one place.

String(value) would have written a struct as [object Object] at 39 call sites.
They go through textOf(), which is identical for primitives.

normalizeGraph dropped everything but primitives from node params, so the List
node lost its value on every save ([3,1,4] round-tripped to undefined).
Variables were spared: they have a schema, params have none.
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root committed 2026-09-10 08:14:18 +02:00
1 parent 3b3f374e10
commit 2cf788eedd
34 files changed
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@@ -1,4 +1,4 @@
import { isHandleEnabled, type PointerState, worldPositionOf } from '../core/graph';
import { ENTITY_HANDLE, isHandleEnabled, type PointerState, worldPositionOf } from '../core/graph';
import { newId } from '../core/ids';
import type { Asset } from '../core/model/Asset';
import { isPlaceableType } from '../core/model/AssetTypes';
@@ -118,6 +118,7 @@ export class World {
let entity = this.findByObjectId(object.id);
if (!entity) {
entity = {
[ENTITY_HANDLE]: true,
id: `e-${object.id}`,
objectId: object.id,
assetId: asset.id,