Let a value be a bundle of named fields
PropertyValue was number | string | boolean | list. A struct joins it, which costs two things the typechecker found rather than I did. An object on a data edge used to mean a live entity, so asEntity would have taken a struct for one and asString would have read .name off it. EntityHandle now carries a symbol brand – a symbol so no field name can impersonate it, and it never serializes, which suits a thing that exists only while the game runs. It is built in exactly one place. String(value) would have written a struct as [object Object] at 39 call sites. They go through textOf(), which is identical for primitives. normalizeGraph dropped everything but primitives from node params, so the List node lost its value on every save ([3,1,4] round-tripped to undefined). Variables were spared: they have a schema, params have none.
This commit is contained in:
1 parent
3b3f374e10
commit
2cf788eedd
34 files changed
+284
-82
No files matched your search
@@ -59,6 +59,7 @@ export const Theme = {
|
||||
portString: 0xe6a8ff,
|
||||
portObject: 0x56ccf2,
|
||||
portList: 0xf2a75c,
|
||||
portStruct: 0xd4c25a,
|
||||
portAny: 0xbdbdbd,
|
||||
/** Ring around the port a running edge drag would connect to. */
|
||||
portTarget: 0xffffff,
|
||||
|
||||
Reference in new issue
Block a user