Physics stage 2: colliders gain the shapes capsule and polygon, a polygon keeps its corners in the property points, turns, scales and mirrors with its object and is edited in the scene view (drag a corner, click an edge to insert one, double-click to delete, at least three stay, each step one undo step), a concave polygon is split into convex parts, a self-intersecting one is drawn red and collides with nothing, Rapier gets a capsule and one convex collider per part on the same body, and Move and the editor run use our own f64 geometry for the new shapes, where on a tie between two normals the one that blocks the move least wins, so a box no longer stops at the foot of a slope (#151); first version of a collision outline per texture frame, edited in the texture tab with the new Collision toggle, which a plain tile blocks with instead of its rectangle (#141, to be reworked)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -311,6 +311,8 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
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gameInfo: () => gameView.debugInfo(),
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/** Selection outlines in the Scene tab: a switched-off object is invisible but still framed. */
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gizmos: () => viewport.gizmoInfo(),
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/** The corner handles of the polygon collider being edited, in global pixels (#151). */
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polygonCorners: () => viewport.cornerInfo(),
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layerOf: (id: string) => viewport.layerOf(id),
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/** The icon a particle source wears in the Scene tab, with its name and its owner link. */
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sceneIcon: (id: string) => viewport.iconInfo(id),
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@@ -474,6 +476,8 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
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/** Where an image pixel of the shown sheet sits on screen (frames are dragged in image coordinates). */
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pointAt: (x: number, y: number) => textureEditor.imageToScreen(x, y),
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rect: () => textureEditor.canvasRect(),
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/** Whether a press edits the selected frame's collision outline (#141). */
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collisionMode: () => textureEditor.canvas.collisionMode,
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},
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animation: {
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current: () => editor.animationEditor.currentAssetId,
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